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- Article number: AS16467
- Manufact./Publisher: X-Plane.org
- Developer: FlightFactor
- Current version: 2.0.29 BETA
Introducing the pinnacle of airliner simulation: the Boeing 777 Ultimate!
This is an early access beta version. By purchasing this beta version, you understand some features might still be missing and will be added later.
Every facet of this model mirrors the authentic operations and aerodynamics of the Boeing 777, with an exhaustive array of systems meticulously simulated to match the rigorous standards of the FCOM.
FlightFactor's commitment to fidelity goes beyond mere adherence to standards; drawing upon insights gleaned from technical manuals, maintenance guides, and the firsthand expertise of certified pilots* and engineers, delved to unprecedented depths in replicating the intricacies of each system. (*The CEO of FlightFactor is a certified CFI and 777 Rated Pilot)
Flight model
- Proprietary flight model, within 2%-5% on standard certification tests. Developed and tested with real pilots
- Weight and balance fully calculated from the basic weights, including cabin chair configuration, oil, filters, water, waste, etc.
3D Modeling
- Accurate dimensions based on exterior drawings
- Very detailed exterior modeling with high resolution textures
- Very high resolution 3D cockpit
- Very detailed passenger cabin graphics. Adjustable with different cabin configurations available in-sim
- Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc.
- Every door opens, every compartment can be walked into
- Details such as escape ropes, crew rest compartment and operating engine cowling
Accurately simulated systems include but not limited to:
- Electrical, Hydraulic, Fuel, Air and other engineering systems
- GPS, VOR, DME, ADF, COM, ILS
- TCAS with TCAS version 7 functionality
- Classic STBY Instruments and ISFD
- Full set of working overhead Circuit Breakers
- ADIRU/SAARU
- Flight Control Systems
- with three Primary Flight Computers (PFC)
- with four Actuator Controls Electronics (ACE)
- with Normal, Secondary and Direct modes
- and more
- EFIS
- with six LCD displays
- with four Graphics Generators(GG) in two AIMS cabinets
- with auto GG reconfiguration on failures logic
- with auto or manual source switching logic
- with all the synoptic pages, COMM pages and integrated checklist pages
- and more
- Two Flight Management Computers (FMC)
- Three Control Display Units (CDU)
- with Cabin Intercom pages for control of crew and ground communications
- Three Autopilot Flight Director Systems (AFDS)
- GPWS with all the modes the real plane has
- with look-ahead Peaks Terrain Alerting System
- with RAAS
- and more
- Weather radar with beams and ground clatter
- Two Electronic Flight Bugs (EFB)
- CPDLC
- Electronic MMEL
Ground Services
- Working push-back truck - Fully controllable with your joystick
- Passenger bus and stairs or optional gate configuration (passengers can be loaded from gate instead of bus)
- Fuel truck, de-Icing truck, GPU, ground-start units both visible and fully functional with airplane systems
- Other ground equipment
Custom Sounds (Exclusive features)
- Fully proprietary sound system
- Hundreds of custom sounds recorded from the real aircraft
- In-cockpit custom sounds
- Switches with individual sounds
- Many individual systems sound inside and outside
- Airport environment sounds
- Cabin sounds
- 3D stereo sound system for engines
- In flight cabin announcements
- Interactive communication with the cabin crew (reporting misconfigurations and passenger comfort problems)
SIMULATION
Custom cockpit interaction system
- Adjustable modes for cockpit interaction, you chose what to use for clicks
- Different cockpit interaction modes, with mouse wheel and right button support
- In-cockpit tooltips from the manual - you click on the button and see portions of the manual on display
- Aural tooltips in FOs voice
- Copy/paste custom commands for cockpit building
- Every clickzone (>2K of them) has a custom command that can be set up
Options
- A very flexible architecture: You chose the set up
- Hundreds of options including avionics, set up, maintenance and difficulty level.
- Many additional options for sounds, cockpit interaction, effects etc.
Interactive Checklists, Procedures (Exclusive feature)
- Full electronic interactive checklists and procedures with automatic action detection.
- FO helps with procedures, callouts and more.
- A tutorial which shows the user what to do and when.
Innovative crew interaction system (Exclusive feature)
- 4 voice characters for the crew
- Interaction with crew members using EFB or CDU3 (like the real plane)
- Preflight briefing using AI voices
- FO help in different phases of flight
- Procedures performed and notated by the FO
- FO reads checklists with the captain
- Voice control of the FO!
Failure model
- Almost 1000 failures simulated.
- Failure scenarios, training scenarios, all the things needed for TR training.
- Ability to fix failure by following proper procedure.
- Persistent failure and maintenance system - Aircraft wear and misuse will carry over to your next flight.
Situation Save
- Ability to save the flight at any stage and continue from there
- Set up different cold and dark options
- Pre programmed situations for training
- Electronics Flight Bag
EFB with Navigraph integration for chart viewing
- Airport moving map inside the EFB with a custom airport database just like the real thing
- Integration with SimBrief for planning
- Interactive navlog
- Weight and balance optimization and planning tool
- Many pilot tools like the real EFB
- Hundreds of options
Special effects (Exclusive features)
- Multilayer dynamic reflections on all glass objects
- Glow effects on screens
- XP weather enhancements like custom windshear
*Includes* High-resolution Poster of the FlightFactor 777v2
- Resolution: 13380 x 22850
- Includes system schematics
- Made for and by FlightFactor
- Demo Displays
*Includes* Flight Factor Airport Visual System (AVS)
- X-Plane 12 / X-Plane 11.50+
- OS: Windows 10+, Mac OS 10.15+ (Intel or Apple Silicon) or Linux 14.04 LTS (64 bit mode)
- 16 GB RAM (32 GB recommended)
- 6 GB VRAM (8 GB+ recommended)
- Free disk space: 5 GB
VNAV Note:
For the very moment, VNAV is still in WIP state, so it could be buggy and has some missed features, readouts and etc.
Known major buggy/missed things for the moment:
- Descent vnav guidance/profile could be buggy
- No any winds is considered for vnav calculation
- Buggy or no at all vnav guidance for holds and vector legs
- GA in relation to vnav is buggy or doesn't work at all
- Missed some data and readouts on vnav cdu pages
- Missed some magenta highlighting for some active vnav readouts in the CDU
2.0.29 BETA:
- Added the ability to manually set the idle/reverse detent in the EFB
- Added correct handling of current/next station in CPDLC
- Added missing ability to manually logoff from ATC station in CPDLC
- Added more status notifications on COMM pages
- Added snow to the engines
- Improved visual behavior of engines
- Improved blade rotation at low speed
- Renamed the toilets
- Fixed SEND buttons active when plane is not connected to Hoppie ACARS
- Fixed some colors on COMM pages
- Fixed FO briefing ending after pressing END CALL on CDU
- Fixed missing "HDG/TRK bug" on ND
- Fixed purser calling while she is on PA bug
- Fixed some eicas messages from AT/ASMs
- Fixed reverse engagement using single axis (maybe)
- Fixed wrong OEW number reported on Cabin Configuration EFB page
- Fixed Interflight Failures option not saving
- Fixed central panel knobs texture
- Fixed negative tire pressure indication
- Fixed a bug with engine fixing itself after major failure
- Fixed a crash on lavatory fire
- Fixed the droop speed
- Fixed bug when aileron trim scale keeps visible if yoke is hidden (xp11)
- Fixed the brightness of the nose part which visible from the cockpit
- Fixed the gap between the fuselage and the wing
- Fixed visually broken ice detectors on start
- Fixed default temperatures in air (on initial load in air)
- Fixed cabin diff sensor with no power
- Fixed lav fires
- Fixed wrong preflight seq prompts
- Fixed possible bad optional access soft crash
- Fixed possible issue with ils autotuning when the rwy has the same ils freq on both sides
- Fixed wrong limitation for reserve fuel entry
- Loadsheet position now depends on the player's seat position
- Connected min fuel temp from fmc to the aircraft systems
- Revisited init pos and related messages logic
2.0.28 BETA:
- add ability to use CDU scratch pad to enter text on COMM pages
- add the option to enter OPT weight in Tons
- add an option to disable pilot response alert
- add an option to disable clear left/right oral check
- add an option to allow only messages from ATC in COMM functional
- fixed issue with engines magically running with no fuel!
- fixed issue with displaying situations while they created in 1 minute
- fixed the oxy test for all but cpt
- fixed TO-1/TO-2 incorrect ATM calculation in OPT
- fixed the outflow valve controller (much smoother now)
- fixed bleed dependency on electrical power
- fixed missing digital signature for one of the files on macOS
- fixed duplicate names for engine fuel leak failures
- fixed an issue with APU fire shutoff
- fixed TELEX messages showing in New Messages until answered
- fixed issue with second Electrical Maintenance Page
- fixed low RPM N2, N1 indication
- fixed CDU3 stairs vs gate issue
- minor changes to gear gravity extension
- tire pressure differences and randomization is now based on MTBF
- changed color in input fields to more brightness