TDM Scenery Design - SVCS - Óscar Machado Zuloaga International Airport

Microsoft Flight Simulator
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  • AS15938
  • TDM Scenery Design
  • 1.0.1
  • Aerosoft One
The Oscar Machado Zuloaga International Airport (SVCS) is the largest and most important... more
Product information "TDM Scenery Design - SVCS - Óscar Machado Zuloaga International Airport"

The Oscar Machado Zuloaga International Airport (SVCS) is the largest and most important corporate and general aviation airport in Venezuela.

It has more than 350 covered parking spaces for general aviation and corporate aircraft, as well as numerous companies that work in the aeronautical world providing aeronautical services, maintenance, repair and sale of aircraft, as well as the Venezuelan Army and Navy Maintenance Command.

Due to its geographical location, meteorology and approach procedures, it is a very challenging airport for general aviation and corporate aviation enthusiasts.

The airport is faithfully represented in each and every one of its buildings and static models, with high quality modelling and texturing, optimised for PC and Xbox.

It is TDM's second Venezuelan airport with which you will be able to enjoy your national and international corporate or general aviation flights.

Features:

  • PBR textures
  • Animated Flags
  • Handmade Ground Poly
  • Buildings faithful to the reality
  • Exclusive models for this airport based on the Real version
  • Friendly Frames
Related links to "TDM Scenery Design - SVCS - Óscar Machado Zuloaga International Airport"
  • Microsoft Flight Simulator (Version 2020)
  • OS: Windows 10 (64-bit)
  • Processor: Dual-Core CPU with 3 GHz
  • Memory: 8 GB RAM
  • Graphics: min. 4 GB (DirectX: Version 11)
  • Free hard disk space: 2.4 GB

Installation runs via Aerosoft One, this requires an internet connection and an Aerosoft user account!

More information about Aerosoft One can be found in the User Guide or in the FAQs.

Version 1.0.1:

  • Improved terrain grid on approach to runway 10
  • Cleared vegetation that was obstructing the approach to runway 10 and not allowing the PAPI lights to be seen
  • Fixed LOD settings on some hangar buildings that made them look faulty at close range
  • Added some parking stands
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