Just Flight - Avro Vulcan B Mk. 2, K.2 & MRR MSFS

MSFS 2020 | MSFS 2024
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  • AS16225
  • Just Flight London
  • 1.3
Just Flight are excited to bring you the iconic delta-wing Avro Vulcan, developed by Just... more
Product information "Just Flight - Avro Vulcan B Mk. 2, K.2 & MRR MSFS"

Just Flight are excited to bring you the iconic delta-wing Avro Vulcan, developed by Just Flight's in-house team after comprehensive, hands-on research with a real-life Vulcan B Mk. 2, XM655, based at Wellesbourne Airfield. This product includes the B Mk. 2 strategic bomber, K.2 Air-to-Air Refuelling and Maritime Radar Reconnaissance (MRR) variants that saw service with the Royal Air Force.

The Vulcan B Mk2 is an iconic, four-engine, delta-wing strategic bomber which saw service in the UK during the Cold War.

The Captain and Co-Pilot positions in the cockpit are modelled with hundreds of functional switches, knobs and controls. A selection of rear crew panels are also modelled. The aircraft features complex custom-coded systems based on real-world manuals, including electrical, fuel and engine systems, and TACAN and VOR navigation.

This Vulcan collection brings you three variants in 18 authentic paint schemes and features a range of realistic payload options, custom ground equipment, multi-function Electronic Flight Bag and numerous detailed animations.

MODEL

  • Accurately modelled Avro Vulcan B Mk2, K.2 and MRR built using real-world aircraft plans and comprehensive photography of the real aircraft (XM655)
  • K.2 air-to-air refuelling variant with Hose Drum Unit (HDU) and animated hose
  • Maritime Radar Reconnaissance (MRR) variant with air sampling pods and nose blade aerials
  • Many detailed animations, including: Crew door, bomb bay doors, multi-position airbrakes, variable-speed wipers, flying controls (including elevons), etc.
  • A range of payload options, selectable via the EFB tablet: Blue Steel nuclear stand-off missile, 1,000lb bombs, WE.177 nuclear bomb, saddle bomb bay tanks, cylindrical bomb bay tanks, shrike anti-radar missiles
  • Most payloads can be jettisoned and can be seen falling away from the aircraft
  • Ability to configure external model options for each livery – refuelling probe, 201/301 engines, TFR dome, modern aerials and tail fin ECM, HDU, air sampling pods and aerials
  • Olympus 201 and 301 engine nozzle types
  • Ground equipment, including Houchin GPU and Palouste compressor for engine start (with custom ground equipment paint schemes for each livery/squadron) and engine covers and chocks
  • 8k textures are used to produce the highest possible texture clarity
  • Full support for MSFS visual icing effects

COCKPIT

  • A truly 3D virtual cockpit right down to accurately modelled ejection seats and screw heads - every instrument is constructed fully in 3D with smooth animations
  • A selection of rear crew panels that are essential to operating the aircraft are modelled - AEO panels for controlling the AAPP, RAT and secondary supplies, and Navigator panels for controlling the TACAN and IFF/transponder
  • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
  • Aircraft state system which will automatically save the aircraft state whenever a flight is saved and reload it whenever that flight is loaded
  • Aircraft configuration system which allows you to choose between 'Cold & Dark', ‘Ready for Taxi’ or 'Ready for Take-off'
  • Many features have been added to help with usability such as the ability to hide the control sticks for a better view of the instruments and pre-set angled views for the autopilot and rear crew panels
  • Tablet EFB for controlling various aircraft states, options and payloads, with Navigraph and SimBrief integration and a moving map
  • Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
  • Fully compatible with MSFS VR mode
  • Realistic V/UHF radio unit – save and recall commonly used frequencies
  • Fully functioning magnetic indicators, warning lights and push-to-test buttons
  • Numerous animated blinds and visors
  • Realistic flight instruments, including direction horizon, beam compass, control surface and CG indicators
  • No detail is too small – even the option to switch between day and night modes on the landing gear indicator is included

AIRCRAFT SYSTEMS
Custom-coded systems based on real-world manuals, including:

  • Fuel system – fuel tank groups, transfer and cross-feed, air-to-air refuelling simulation via controls on the tablet EFB
  • Custom-coded electrical system - alternators, Airborne Auxiliary Power Plant (AAPP), Ram Air Turbine (RAT), synchroniser busbar and AEO panels for controlling the AAPP, RAT and secondary supplies
  • Flying controls system - Powered Flying Controls (PFCs), Mach trimmer and auto-stabilisers
  • Engine start system – rapid or normal engine starting, cross-bleed and Palouste external air supplies
  • Hydraulic system, including the electrically operated hydraulic power pack unit (EHPP)
  • Oxygen system, including oxygen regulator system with realistic consumption based on altitude – watch the oxygen quantity drop with usage
  • Air conditioning system – cabin pressurisation and air conditioning, emergency depressurisation controls
  • Thermal anti-icing system, including airframe and engine anti-icing
  • Autopilot, including pitch and bank hold
  • TACAN and VOR navigation, including navigator IFF and TACAN panels
  • Airbrakes, bomb doors and brake-chute can be operated using standard control assignments for ease of use
  • Terrain Following Radar – the flight directors will provide guidance to maintain a set altitude when flying at low level

LIVERIES
The Vulcan B Mk2 is supplied with 12 paint schemes covering its life in RAF service and subsequent private restoration:

  • XH534 (230 OCU, RAF Coltishall)
  • XH538 (No.1 Group, RAF Strike Command, USAF Giant Voice Bombing Competition 1979)
  • XH558 (RAF Vulcan Display Flight, 1992)
  • XH558 (Vulcan To The Skies, 2010)
  • XH562 (9 Squadron, RAF Akrotiri, Kiwi roundels)
  • XL361 (617 Squadron, RAF Scampton, anti-flash white)
  • XL426 (83 Squadron, RAF Scampton, anti-flash white)
  • XL426 (Vulcan Restoration Trust)
  • XM600 (9 Squadron, RAF Cottesmore)
  • XM607 (44 Squadron, RAF Waddington, Black Buck)
  • XM607 (44 Squadron, RAF Waddington, Red Flag 77-9)
  • XM655 (35 Squadron, RAF Scampton)
  • XM655 (XM655 Maintenance and Preservation Society)

The Vulcan K.2 is supplied with four paint schemes:

  • XH558 (50 Squadron, RAF Waddington)
  • XJ825 (50 Squadron, RAF Waddington)
  • XL445 (50 Squadron, RAF Waddington)
  • XM571 (50 Squadron, RAF Waddington)

The Vulcan MRR is supplied with two paint schemes:

  • XH534 (27 Squadron, RAF Scampton)
  • XH560 (27 Squadron, RAF Scampton)

LIGHTING

  • Over 25 fully functioning lighting controls in the cockpit to control the internal and external lighting
  • Independent lighting controls for 1st Pilot and Co-pilot
  • Dimmable dynamic flood lighting for a highly immersive and customisable night environment
  • Freely moveable spot lights

SOUNDS

  • MSFS-native (Wwise) sound package taking full advantage of the new MSFS capabilities
  • Studio quality Olympus 301 AND Olympus 201 'howl' engine sounds, recorded from the real aircraft
  • Hundreds of flight deck sound effects recorded from the rear aircraft
  • Detailed physics-based effects on engine and wind noise
  • Accurately positioned 3D sound sources (best enjoyed in VR!)
  • Custom crash and scraping effects

FDE AND EFFECTS

  • Realistic and accurate flight dynamics based on real-world performance and handling data
  • Three separate flight models included to simulate the change in performance of each engine type (Olympus 200 Series, Olympus 202 and Olympus 301)
  • Custom effects for enhanced immersion, including engine, Houchin GPU and Palouste compressor exhaust haze
  • Accurately simulated exterior lighting, including independent taxi/landing lights, and refuelling lights

OTHER FEATURES

  • Comprehensive PDF manual with flight tutorial, systems guide, procedures, limitations and handling notes
  • Multiple interior and exterior camera presets, including bomb bay camera
  • PSD paint kit included so you can create your own paint schemes
  • Full support for MSFS checklists (manual and Automatic/Co-pilot modes)
  • Support for numerous control assignments for compatibility with controllers and hardware
Related links to "Just Flight - Avro Vulcan B Mk. 2, K.2 & MRR MSFS"
  • Microsoft Flight Simulator 2020 or 2024
  • Operating System: Windows 10
  • Processor: Intel i5-4460 | AMD Ryzen 3 1200 (Intel i5-8400 | AMD Ryzen 5 1500X recommended)
  • RAM: 8 GB (16 GB recommended)
  • Graphics card: nVidia GTX 770 | AMD Radeon RX 570 (nVidia GTX 970 | AMD Radeon RX 590 recommended)
  • Free hard drive space: 8.25 GB
  • Peripherals: Joystick or compatible game controller (e.g. Xbox One Controller for Windows)

Version 1.3 (0.1.3):

  • Additional model LODs added for improved performance (MSFS 2020/2024) and MSFS 2024 compatibility
  • Added new GPS cameras for quickly toggling a zoomed-in view of the GPS unit (including hidden clickspot along right bezel of GPS housing)
  • Fixed altimeter mode state when loading the aircraft on the runway
  • Fixed standby horizon caging state when loading the aircraft on the runway
  • Improved engine fuel flow (fuel flow now slightly reduced during cruise) 
  • Swapped Aera GPS for G3X Touch GPS, providing additional functionality, including:
    • A high-resolution map with touch screen controls
    • Autopilot coupling
    • Manual flight plan entry, including support for editing flight plans, performing Direct-Tos, and selecting approaches
    • Flight plan import from MSFS main menu (MSFS 2020/2024), MSFS EFB (MSFS 2024) and SimBrief (MSFS 2020/2024)
    • Navigraph Charts support
    • Split PFD/ND option
    • Terrain and weather radars
    • And more!

Version 1.2 (0.1.2):

  • Added MSFS 2024 compatibility
  • Added EFB v3 featuring Navigraph en-route chart support and a redesigned user interface
  • Added ‘fade in’ / ‘fade out’ effects to exterior lighting to simulate incandescent bulbs
  • Improved landing light colours
  • Improved radio altitude needle animation
  • Improved standby horizon erection logic
  • Minor improvements to cockpit shadow quality
  • Fixed EFB trim sensitivity not saving between flights
  • Enabled static visible weapons in marketplace versions (PC and Xbox)
  • Added Bill Ramsey’s helmet design to the pilots on the ‘XH558 (VTTS, 2010)’ livery
  • Improved engine smoke effects and added rapid start smoke effects
  • Improved TACAN needle animation logic
  • EFB state selections now trigger a confirmation window to prevent inadvertent changes
  • Updated Operations Manual
  • Updated EFB Manual

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