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Aerosoft Mega Airport Brussels

MSFS 2020 | MSFS 2024
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$24.99 *

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  • AS15168
  • Aerosoft
  • Jo Erlend Sund
  • 1.0.5
  • Aerosoft One
Approach Brussels, the heart of Europe! Not just the capital of Belgium, but by many seen as the... more
Product information "Aerosoft Mega Airport Brussels"

Approach Brussels, the heart of Europe! Not just the capital of Belgium, but by many seen as the de facto capital of Europe, being the center stage for European and global politics post WW2 and the home to numerous companies and NGOs.

A bustling city also needs an airport capable of handling anything from the average tourist, suitcase toting CEO, overworked diplomat or even a head of state or two.

Brussels Airport, or Brussels-National as it's also known is located 12 km north-east of Brussels in the municipality of Zaventem. Serving close to 25 million passengers in 2019 it clocked in as the 24th busiest airport in Europe.

Featuring three runways the longest being just above 3,600m laid out as two parallel runways (07L/25R & 07R/25L) and one crosswind runway (01/19).

Just north of Brussels airport you'll find Melsbroek Air Base, home to the Belgian Air Forces transport wing. Even though it's defined as its own airfield it shares the same runways as Brussels airport.

Features:

  • Includes a highly accurate recreation of Brussels Airport (BRU, EBBR)
  • Highly detailed models with high resolution textures
  • Custom jetways with correct variations for each terminal pier
  • Ambient passenger movements inside and around the terminals
  • Large amounts of ground clutter and service equipment at aircraft stands and parkings
  • Custom ambient ramp traffic bringing the apron to life
  • Up to date taxiway, apron and stands layout
  • Custom and accurate taxiway signage
  • Accurate taxiway lighting including custom runway guard lights
  • Approach and runway lights adapted to match real world counterparts
  • Custom aerial image covering the airport boundary and surrounding area
  • Accurate terrain and runway profiles
  • Custom windsocks and other environment dependent animations
  • Realistic night time dynamic lighting
  • Functioning "Apron Warning System"
  • Terminal interior for Pier A, B and connector building
  • Stands support AI traffic that has airline parking codes
  • Proximity triggers for hangar doors (TUI & Lufthansa) and apron gates (N4 and Sabena aerospace)
  • Supports the Aerosoft VDGS module with highly accurate T1 and T2 safedock systems

First Looks & Previews:


Awards/Reviews:

Review by FilbertFlies:

Related links to "Aerosoft Mega Airport Brussels"
  • Microsoft Flight Simulator (Version 2020 & Version 2024)
  • OS: Windows 10 / 11
  • CPU: Intel® Core™ i7-4790 or better
  • GPU: NVIDIA GeForce GTX 970, GDDR5 or better
  • DirectX: DirectX 11
  • VRAM: 2 GB
  • RAM: 16 GB
  • HDD: 3.5 GB

Installation runs via Aerosoft One, this requires an internet connection and an Aerosoft user account!

More information about Aerosoft One can be found in the User Guide or in the FAQs.

Version 1.0.4:

  • Fixed missing textures on vehicles with SU12 beta

Version 1.0.3:

  • Corrected ILS implementation

Version 1.0.2:

  • Fixed missing parts of Pier A when lower LOD is loaded
  • Fixed misplaced parts of Pier A interior when high LOD is loaded
  • Fixed ramp gate animations snapping back to closed when certain LODs are loaded
  • Increased jetway movement range on stand 174
  • Added dynamic light fx to jetway flood lighting
  • Added missing touchdown zone lights for runway 25L, 25R and 01

Version 1.0.1:

  • Fixed LOD issue on jetway pier B
  • Fixed LOD issue on B8 Taxiway signs
  • Added detailed and accurate Tower interior
  • Added more heavy stands around Pier A & B
  • Removed snow accumulation inside of Connector interior
  • Removed snow accumulation inside of Lufthansa hangar
  • Reworked empty road signs next to P3
  • Added more LODs to equipment models
  • Smoothed out terrain bump on TWY E5
  • Fixed 3D mesh gap between doors on ExecuJet hangar
  • Added more ground dirt and water spill decals around stands
  • Fixed various 3D mesh errors around Connector / Pier A transition
  • Removed Stand 958
  • Reworked service road markings around stand 958
  • Added spotter platform 01/19 and 07R/25L
  • Added more vehicle traffic around Pier A
  • Improved VFX on ground vehicle traffic
  • Added missing beacon light on jetways in transit (Pier A)
  • Added ground crew inside of jetways (Non-glass variant, Pier B)
  • Reworked AFCAD parking layout and parking radii
  • Reworked ramp gates to reduce flickering
  • Added highly accurate tower interior
  • Added Passenger groups at Pier A and B
  • Improved glass effects on Pier A and B
  • Added starts for heli stands next to the police hangar
  • Added missing rails inside terminal interiors
  • Fixed mesh gaps between floor and moving walkways in terminal interiors
  • Added missing overpass bridges close to the airport
  • Various performance optimizations