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- N.º artículo: AS14508
- Fabricante: Just Flight London
- Idioma: English
- Versión actual: 1.9
Just Flight's superbly detailed Hawk T1/A Advanced Trainer for X-Plane 11 features PBR materials with real-time environment reflections, 4096 x 4096 textures, 12 paint schemes, numerous animations, realistic lighting and custom sounds with a pop-up window for sound mixing.
The Hawk T1 is a British-built single engine jet trainer with a two-man tandem cockpit. First flown in 1974, the Hawk has served as an advanced training aircraft for nearly 40 years. The design has proved to be highly successful, with over 900 examples of more than 10 variants sold to air forces in 18 countries, including the UK, Finland, India and Saudi Arabia.
Model:
- Accurately modelled Hawk T1 and T1A, built using real-world aircraft plans
- Numerous animations including a storage hatch, ram air turbine (RAT), canopy and crew ladder
- Ground equipment including chocks, access steps and engine intake covers
- 4096 x 4096 textures are used to produce the highest possible texture clarity
- PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
- Detailed normal mapping for down-to-the-rivet precision of aircraft features
Cockpit:
- A truly 3D virtual cockpit right down to accurately modelled ejector seats and screw heads - every instrument is constructed fully in 3D with smooth animations
- Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
- Interactive checklists for every stage of flight
- Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground)
- Fully functional and comprehensive IFR-capable avionics fit, including AN/ARC 164 UHF radio, plus a retrofitted modern AN/ARC-232 UHF/VHF unit and TACAN/ILS radio units
- Authentic head-up display (HUD)
- Interactive logbook panel for logging your flight details (X-Plane native)
- GoodWay compatible
- Adjustable canopy mirrors with real-time reflections of the environment
- Animated toe brakes
- Radio knob animations routed through plug-in logic, for optimum movement fidelity and sound synchronisation
Aircraft systems:
- Custom-coded electrical system with AC and DC resets and loads
- Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation and wheel chocks
- Custom-coded hydraulic systems, including functioning RAT
- Realistic lighting system with rheostat controls
- Custom external light logic with custom strobe light pattern and custom light halos for added realism
- Capable of loading and firing X-Plane's default weapons, the currently selected loadout is automatically saved for the next flight
Liveries:
- Hawk T1 Royal Air Force Early trainer livery, XX241
- Hawk T1 Empire Test Pilots School livery, XX341
- Hawk T1 Royal Air Force Valley, Central Flying Squadron, XX176
- Hawk T1 Royal Air Force Camouflage scheme, XX353
- Hawk T1 Royal Air Force 4 FTS, Welsh Dragon livery, XX172
- Hawk T1 Royal Air Force 19 Squadron, RAF Leeming – XX329
- Hawk T1 Royal Air Force Red Arrows 2011 livery XX260
- Hawk T1A Royal Air Force 100 Squadron, Black livery, XX331
- Hawk Mk 51 Finnish Air Force, HW-346
- Hawk Mk 53 Indonesian Air Force, LL-5320
- Hawk Mk 63 Royal Saudi Air Force, 79034
- Hawk Mk 63 Swiss Air Force, U-1252T1
- A Livery Pack of 12 additional liveries is also here available for the XPlane 11 Just Flight Hawk
Other features:
- Realistic and accurate flight dynamics based on real-world performance and handling data, and input from Hawk pilots
- Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system
- Custom sounds for switches, canopy, warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when canopy is opened, different sound characteristics depending on viewing angle etc.
- Comprehensive manual with panel guide and performance data
- PSD Paint Kit included so you can create your own paint schemes
- Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects
XPlane 11
Windows 10 / 11, MAC OS 10.10 (or higher) or Linux
CPU: Intel Core i5 6600K at 3.5 GHz or faster
8 GB RAM or more
DirectX 12-capable graphics card from nVidia, AMD or Intel with at least 4GB VRAM (GeForce GTX 1070 or better or similar from AMD)
2 GB hard drive space
Download-Size: 900 MB
Version 1.9:
- Improved behaviour of popup menus in VR
- Corrected aircraft author/studio name should display now in X-Plane's interface
- Improved: The start sequence can now be interrupted by turning the Start switch off again
Version 1.8:
- Adjusted wings and airfoils for X-Plane's new flight model in 11.50
- Increased fuel flow values
- Reduced pitch trim deflection time (to make it change faster)
- Adjusted rain effect
- Fixed tail stabilator deflection indicator in cockpit to show actual deflection, not trim setting
Version 1.3.
- Updated Plugin logic to SASL 3.8
- Adapted flight dynamics to comply with 11.40 updates
- Added SkunkCrafts Updater support
- Fixed rain effects
- Fixed tailplane position indicator logic
Version 1.2:
- Smoke effects (red, white, blue smoke with smoke pod attachment)
- Added VR click spot for Just Flight pop-up menu
- Fixed some texture artefacts
- Improved rotational inertia around the roll axis
- Integrated XP11.30's oxygen system
- Fixed some VR knobs
- Improved throttle latch logic
- Support for rain effects (requires free 3rd party "librain" plugin)
- Improved VR support (VR pop-up support, cleaned up yoke, more supported knobs, etc.)
- Improved sounds and sound effects
- Upgraded to SASL 3.5.1, which now includes pop-out window support
- Compatibility with the latest RealityXP GTN 750 features
- Improved flight dynamics for XP11.30
- Separated out checklist into ‘manifest.json’ file, so it's now end-user editable
- Moved cockpit.obj file into ‘objects’ folder, for neater top directory
- Numerous optimisations and improvements