Fly to Croatia’s capital with Zagreb professional. This highly detailed scenery brings you to Zagreb Airport, named “Franjo Tuđman” after Croatia’s first president.
Zagreb professional comes with all airport buildings and facilities, detailed terminals, and the complete military area of LDZA. Immerse yourself in this location that fits seamlessly into both default P3D and Orbx environments and features seasonal variations. Lots of little details around the airport are animated, e.g. the windsocks, flash lights, apron traffic, and jetways. In the distance, you can spot the TV tower on the hill Sljeme and the ruins of the medieval fortified town Medvedgrad.
All the parking codes, navaids, ground marking, and taxiway layouts are based on recent charts. The VDGS at the East apron is fully functional, and the add-on includes two detailed AFCAD files for pass-through and push-back behaviour at the West apron.
Compatibility with FTX Global openLC Europe and FTX Global Vector ensures the scenery’s seasons and aerial images appear correctly if you use the FTX products.
Features:
- "Franjo Tuđman Airport" (LDZA) with all the buildings and service facilities, translucent detailed new terminal buildings with interior designs. Complete military area with hangars and buildings. TV tower "Sljeme" and old ruins of "Medvedgrad" are included
- Orthophoto with 30 cm/px resolution and colour matching of all seasons to P3D and ORBX environment optionally. Densely placed autogen vegetation and buildings
- Automatic seasonal changes for vegetation, photo background and relevant 3D objects based on V4 scripting variables, also for snowfall outside winter season
- Detailed ground markings based on recent charts of parking stands and new taxiway layouts including recent changes of taxiway layout (May 2019)
- Ground layout with rain effect during rainy conditions
- Detailed SDK-animated jetway models (CTRL-J), SODE jetways as an option
- Truly functional VDGS at all East apron gates (different for pilots and co-pilots view), no need for any other add-on to get working VGDS
- Animated windsocks reacting to wind strength and direction
- Animated flash lights on 05 approach, radar antenna, and stop bar lights
- Animated vehicle traffic on the apron and around the airport
- Static aircraft and vehicles
- Two detailed AFCAD files with airline parking codes different in AI behaviour (Pass-through or Push-back moving on West apron)
- Realistic navigational aids (ILS, VOR/DME, NDB, ATIS). AFD optimised, frequencies and approaches adapted based on recent charts
- Fully compatible with the default AI traffic and AI traffic add-ons
- Configuration tool to enable or disable features like vehicle traffic and dynamic lighting
- Compatible with FTX Europe (compatibility switchable via the config tool, changes include an adaptation to the custom FTX season times and a recoloured aerial image)
- Fully compatible with FTX Global openLC Europe and FTX Global Vector
- Handmade fully detailed vector files (rivers, lakes, roads, landclass etc.) which covers 4200 km² around airport
- Realistic reflections during rain and on glass
- Runway, approach and taxiway lights compiled into one object
- Optimised runway lighting, centre lights, taxi lights, apron lighting with 3D lights with activation/deactivation based on time of day and weather conditions
- Optimized dynamic lighting (can be turned off per area via the config menu)
- Straightforward installation: no changes to default configuration necessary. No SODE needed for full functionality (despite optional SODE jetways)
- Optional SODE jetways (P3D V4/V5) available here: https://sode.aerosoft.com/
- Microsoft Flight Simulator X, FSX: Steam Edition or Lockheed Martin Prepar3D V3/V4.x/V5
- Operating System: Microsoft Windows 10 (64bit)
- CPU: Quad Core CPU with 3.5 GHz
- Memory: 16 GB DDR4 RAM, 2666 MHz
- Graphics card: 4 GB VRAM, DirectX 11
- Free disk space: 1.2 GB, SSD highly recommended
- Download-Size: 850 MB
Version 2.0.1.0 (P3D V5) & Version 1.0.2.0 (P3D V4):
- All objects are PBR textured
- Part of the facilities (especially in the old part of the airport) has been 3D enhanced and improved and the position of some facilities and effects has been corrected
- Part of the texture has been corrected or changed
- Static lighting has been removed so that the entire airport is dynamically lit
- Some of the old lighting effects have been removed due to performance retention (effects and dynamic lighting have a big impact on FPS)
- A new facility has been added - a snow removal truck from the runway
Version 2.0.0.0 (P3D V5) & Version 1.0.1.0 (P3D V4):
- Revised AFCAD with all positions and NAV ID points according to the official description with very little position correction of the runway itself to fit my satellite photomaps. Added one NDB. All geographic parking positions are as reported
- New Correct Radar Antenna Head
- Large Pillar Double Billboards at Airport Approach Roads
- Correction of most models, New correct ILS antenna on 22 and ground radar pole correction, modification of all asbestos roof tiles etc.
- Added new objects and slightly corrected old ones
- A completely newly revised GroundPoly with associated position and layout related files. Added all changes by the beginning of this year and corrected all horizontal signage in position and appearance to be most true to the current status at the airport. New asphalt textures and some specular textures, new stains on EAST APRON
- New facility, 3D pedestrian pavement and road curbs
- New and Corrected Signal Lights (Taxi, Apron, Edge) with New Edge Lights
- Finally removed old Taxi tags and installed new ones (not by me but by the airport manager, it took them a year to change old ones that were not used with new positions in the old parking lot)
- Mild position correction according to GATE position correction
- Attempt to slow down animated vehicles as they depart, go through turns and when stationary, the speed of movement itself is left for a 9 minute cycle
- Position correction of some vehicles and added Panther6 × 6
- Corrected cargo box position (I don't know the real name) at Cargo terminals with a slight deviation from the actual position because they are actually located in a single enclosed cage just at the Taxiway W (! ??) passage. Added birds over the wooded parts of the airport
- Corrected static lights and added a new one to the new parking spot
- New vector files fully customizable to ORBX plugin, which supplement and partially correct yet retain most of what this plugin brings, for proper display it is necessary for Zagreb professional to be above ORBX files in Scenery / AddON program settings
- Eject Extrude Bridges from the program but also from ORBX plugins (ugly shaped and authentic in appearance)
- Correcting the position of advertisements on the road at 04 and added birds from the lake near 04
Version 1.0.0.1 (via AS-Updater):
- Lichter von Drittanbietern am Flughafen korrigiert
- Baukräne am Anflug korrigiert